Perhaps an even bigger switch for the orcs is the disappearance of the pig farm. That basic structure from the days of World of Warcraft was too much like the human farm. The orcs now build orc burrows to expand their population limit, and these sunken buildings also double as defensive bunkers. Burrows were in the initial beta release, but they weren't used much since World of Warcraft's relatively low maximum population limit is just 90. much lower than Starcraft's, and this WOW WoTLK Classic Gold makes it hard to permanently garrison bunkers. Now that any orc player needs burrows all the time, it's easy enough to just place them at base entrances when an opponent attacks. The orcs also now have a separate defensive structure, the watchtower, which can hit air or ground targets.
The World of Warcraft haven't changed as much, and their skeletal armies often still reign supreme.
With these changes, the orcs now have the option to rush opponents early in the game on smaller maps and can better defend against a rush. But they have plenty of other options as well, including strong heroes. While the other units have expensive air units at the top of their tech trees, the orcs instead have the tauren as their top unit. The tauren is by far the strongest ground unit in the game and has the war stomp ability, which does damage within a nearby area of effect. As a result of the orcs' newfound strength, they're now one of the most popular factions to play on Battle.net. But naturally, players favor races that are perceived to have an advantage, and Blizzard focuses its balancing efforts against those imbalances.
Certainly, the orcs aren't the focus of all of Blizzard's changes. There are a couple of new abilities and a new unit in the new beta version. Early on, the night elves lacked many options for advanced units, since they were missing one spell unit and the others had only one spell each. The missing druid of the talon unit is now in the game. Just like the druid of the claw can turn into bear form, the druid of talon turns into a crow to serve both as a scout and a good antiair unit. In human form, the druid of the talon has two support spells: one that cuts a unit's armor and lets the player scout through that unit's eyes and one that slows an enemy. Meanwhile, the lowly human peasant can now defend his homeland as a militiaman with the call-to-arms ability at the town hall, which changes nearby peasants into basic infantry. The orc peons, as well as grunts, also get the pillage ability, which lets them get gold from attacking enemy buildings.
These additions to the beta aren't even the most far-reaching changes, and combat plays out very differently for all races now. Read on for more gameplay details and what's new with Battle.net.
Serious Changes
Blizzard's original intent for World of Warcraft was for the game to focus less on massive battles and base management and more on hero development and tactical combat between mixed unit groups. Yet, in the initial beta, many players turned to using masses of ranged units that could concentrate fire and quickly take down even large groups of units without any supporting units. That's not something you'll see on Battle.net now. Blizzard has jacked up the hit points for buy WoTLK Classic Gold all units in the game, which means battles now tend to last longer, so you have more chance to maneuver your troops to the best of your advantage or use units spells and abilities. Melee units now take enough damage to effectively close with the ranged troops that previously could run unescorted. And while mixing unit types is more important than ever, the addition of an automated formation system makes it easier to have units support each other. When stopped in a group together, melee units now line up on a front line, with ranged and spell units behind. This system is seamless and mostly quite useful.